Ffxv The Hand Of The King Generator Key
- Key Items are Items in Final Fantasy XV that are essential to the story's progression via Quests. They are various items that also belong to different item categories such as Outfits. They are typically not available commercially and are acquired over the course of the game or are present as starting items.
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- Key Items are Items in Final Fantasy XV that are essential to the story's progression via Quests.They are various items that also belong to different item categories such as Outfits.They are typically not available commercially and are acquired over the course of the game or are present as starting items.
- Mar 13, 2018 FINAL FANTASY XV WINDOWS EDITION. Chapter 10: The hand of the king bug. Hi, i went to google the walkthrough for this chapter and read that the key is supposed be at the shed nearby the camp and i have to defeat some monsters to get it, but the monsters does not spawn for me and there is no key nearby, only an item drop behind the.
- A Gigantoad will be defending the generator. While travelling towards the first emergency generator you will stumble upon a Gigantoad. The enemy is vulnerable to polearms and ice-based weapons and magic.
- Jan 03, 2018 In the main quest 'The Hand of the King', inside the Fodina Caestino, before you fight Marlboro you must find first the Generator Key. But the problem is that the marker is stuck on the big thing that blocks the road and not progressing so the marker can indicate where the Key is.
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Off the Rails
Walkthrough Chapter 10 – The Heart of a King Related Articles This page contains a detailed walkthrough of Chapter 10 – The Heart of a King in Final Fantasy XV, including quests, objectives, items, enemies and bosses encountered in the game.
Things don’t start off very well, considering the events that unfolded at the end of the previous chapter. After everything is said and done it’ll be several weeks later, and you’ll be on a train en route to the imperial capital. After some bickering you’ll be free to explore the train, with your goal being to mostly pass the time. Continue north through the cars and read discarded newspapers to get caught up on developments that occurred and get some foreshadowing on what lies ahead.
Eventually you’ll reach a car with some private cabins (after an awkward encounter!), beyond which, in the transitional area between two cars you’ll find a Hi-Elixir . Grab it and continue north into a dining car, where you can find a radio you can listen to on a counter, near which you’ll also find a Remedy . Continue north into another transitional section to find a Gralean Medal of Distinction on the ground, which can just be used as a catalyst when crafting magic. If the train hasn’t stopped by then, just keep walk around until it does.
Objective | Reward |
---|---|
For enduring a train ride | EXP 1,000 |
When you arrive at the station, go all the way to the southern-western end of the platform to find a Mega-Potion . Return to the train you rode in on and note that if you enter the vehicle again you can rest at one of the private cabins, as well as indulge in one of your last chances to 'Call Umbra' and return to the past. You can also return to the dining car (the Vagone Ristorante Giussoli) and talk to the chef there to learn some intel and eat a rather plain meal. Ignis certainly isn’t cooking in his condition.
Leave the train car again and make your way south-west along the wooden part of the platform adjacent to the train to find some green trash cans, on top of which you’ll score a Chrome Bit . Continue south-west and you’ll find more loot - a Remedy on the wooden train platform and a Debased Banknote on a rack of planks. Return to the entrance to the train and from there head north-east to find some more trash cans, upon which a Mega Phoenix rests. To the north-east you’ll find to shops, but ignore them for now and continue alongside the train to the north-east to find another loot spot ( Ether ). One last bit of loot ( Beautiful Body ) lurks further to the north-east.
Armeria Madiani
Return back south-west to the stores, which you should now turn your attention to. The weapon shop - Armeria Madiani - sells identical weapons to the Culless Munitions - Altissia store, but there’s also a few accessories you’ve probably ignored at other stores.
Armeria Madiana
Item | Price |
---|---|
Blood Sword | 5,000 Gil |
Thunderbolt | 5,000 Gil |
Wyvern Lance | 5,000 Gil |
Delta Daggers | 5,000 Gil |
Flame Gun | 5,000 Gil |
Hero's Shield | 5,000 Gil |
Titanium Bangle | 2,500 Gil |
Heliodore Bracelet | 2,000 Gil |
Talisman | 1,500 Gil |
Knight's Anklet | 2,500 Gil |
Oracle Card | 2,500 Gil |
Articoli da Viaggio Machialga
Next turn your attention to the item shop, which has nothing new of note, but if you need to stock up on restoratives… well, here you go.
Articoli da Viaggio Machialga
Item | Price |
---|---|
Potion | 50 Gil |
Hi-Potion | 100 Gil |
Elixir | 400 Gil |
Hi-Elixir | 800 Gil |
Phoenix Down | 1,000 Gil |
Antidote | 10 Gil |
Gold Needle | 50 Gil |
Smelling Salts | 50 Gil |
Maiden's Kiss | 100 Gil |
Ether | 100 Gil |
Remedy | 500 Gil |
Ffxv The Hand Of The King Generator Key Download
Shop to your heart’s delight, then head down some stairs to the north-east to find an elevator that’ll take you down to the dungeon you’re here to plunder. Ignore the elevator for a bit, however, and head down some more stairs opposite the elevator and grab a Rare Coin off the ground near some green trash cans, then continue north-west to find a Broken Harmonica on top of a crate. Turn south-east and go down two flights of stairs, after which you should immediately turn north-east to find a Mythril Shaft near the railing, then continue south-east and grab a Chrome Bit off the ground near an elevator door.
When you’re ready, go to the elevator and choose to descend, where you will be give a choice as to whether to leave Ignis behind or not. It doesn’t matter what you pick, as he will come anyways. Be prepared for the next dungeon!
Ffxv The Hand Of The King Generator Key Download
Fodina Caestino
This dungeon can be somewhat complicated, what with all the paths you can take, but what makes it even more annoying is… well, Ignis is kind of a liability right now. Due to his impairment, he’ll be tottering along slowly, with Prompto hanging back to aid him. If you run ahead, Gladiolus will complain. Not that there’s any in-game penalty for being an inconsiderate jerk and running again (aside from Gladiolus’s aforementioned scolding), but after a bit of repetition, this can be a nuisance. Be considerate and take it slow or don’t - it’s your call, but the AI’s ability to correctly navigate the convoluted dungeon doesn’t exactly help matters along.
From where you appear in this dungeon head uphill by using the switchback trail, heading north-west, then south-east. When the trail turns back north-west, continue south-east onto a rocky hill and search near some saplings to find a Titanium Bangle . If you turn north-west you’ll find the exit to the dungeon, which you can safely ignore. Return back north-west to where you began this dungeon and from there head north-west, then south-east down the slope. When the path turns north-west again, continue south-east through a pond to find a loot spot (Hi-Potion ).
Turn the north-west to find another, defunct bulldozer near a pond. Search to the north to find a loot spot ( Rough Scales ) near some trees, then turn back south and head down a slope to the east. You’ll find yourself in a large, shallow pool of water infested with Gurangatches, Sahagin-type enemies which are weak to greatswords, firearms and ice. Exterminate them and continue east, north-east, east again, then south, chasing the quest marker as it leads you deeper into the dungeon. Eventually you’ll find your way blocked by some machinery. Inspect the machinery, then return to where you fought the Gurangatches and head up some stairs to the east to find consoles you can fiddle with. Unfortunately, it seems you’re going to have to get a generator key out of a shed.
No sense in designing a big ol’ dungeon if you don’t give people an excuse to explore the whole thing, eh? Wade through the water and pick your way down a slope to the north, then turn north-west to reach some water, and more importantly, a split in the path. Turn south-west and head uphill, then continue uphill to the north until you reach a split in the path. At this split turn south-west and plunder a dead end to find a loot spot ( Star Pendant ), then return to the fork and head north to find some metal stairs. Climb them to find a fire elemental deposit, then turn north to find another loot spot ( Megalixir ).
Return to the first split in the path (the watery area just north of where you fought the Gurangatches) and take the northern path now until you come to some stairs. Climb the staircase and you’ll find… another series of metal stairs! Windows xp product key generator online free. Search under this second staircase to find a loot spot ( Strong Bone ), then climb the stairs. Once you reach the top of this staircase head up a slope to the north to find a pond, east of which is a loot spot ( Mega Phoenix ).
Climb down the two staircases and when you’re back on the watery ground continue downhill to the east. When you reach a fork, if you turn north-east you’ll find a lightning elemental deposit. Keep going south-east and you’ll encounter some Falxfangs wading in some muck (Sabertusk-type monsters) near some ruined machinery. If it’s night time, you’ll instead find Snagas, which are goblin-type creatures Kill them, then climb up a rocky ledge south of the machinery to find a loot spot ( Earth Gemstone ), after which continue uphill to the north to reach a second pool of water, then turn north-east to find a third. From this pond turn south and search another watery depression to find a loot spot ( Mega-Potion ).
Return to the larger pool of water to the north and look north-east to find a slope running south-east, then east. Pass a lightning elemental deposit and continue east until you reach a split in the path, at which you can venture north to find the Plantagh Haven Campground. Rest up if you need, but don’t expect anything riveting in the way of cooking - you’ll get to enjoy the contents of a 'Chilled Food Tin' unless you have some pare Cup Noodles lying around.
When you’re ready to move on, take the south-eastern path uphill, past an ice elemental deposit to find… another fork! Turn north and eradicate another pack of Falxfangs (or Snagas), then search a shelf along the southern side of a small white shed to find the ' Generator Key '. Nab a loot spot ( Ruby Bracelet ) east of the shed, then return to the fork and from there continue south, south-west to find yet another group of Falxfangs (or Snagas). Kill them, then turn south-east and scale some rocky heights to find a dead-end with a loot spot (Splendid Building Stone ) near the end.
Climb back down to where you fought the third batch of Falxfangs and continue south-west past a giant root, beyond which is a Gigantoad. Annihilate the over-sized amphibian and continue west to find more machinery. Interact with it to turn it on, and you’ll be informed there’s one more console you need to fiddle with… but instead of heading to the next quest objective, you might as well explore the rest of this area to find some more loot.
From the machinery make your way east to find some railing overlooking a chasm. Follow the railing south and when the railing ends continue up a slope to the south to find a small pool of water, on the edge of which is a loot spot ( Beautiful Bottle ). If you keep following the edge of the area to the east, then south, you’ll come across an ice elemental deposit. Keep following the edge of the area south, then west until you find a narrow walkway sandwiched between some cliffs to the south and another chasm, to the north. At the eastern end of this walkway you’ll find another loot spot ( Remedy ) near some bushes. Continue across the walkway to the west and when you can go west no further, turn north and continue to follow the boundary of the dungeon until a path opens up to the west again. Carry on to the west until you find a fire elemental deposit, south of which is a third loot spot ( Remedy ).
Return to the fire elemental deposit and from there continue north to find some more railings. Follow them east, then north to find some stairs down, which you can descend to reach a landing upon which the second console you need to fiddle with is located. Flip the switch to restore the power, then head downstairs to reach the pool near the beginning of the dungeon where you fought the Gurangatches (which have probably respawned by now). Kill them if you must, then return to the machinery they were guarding, which you can now operate to move the machinery that’s blocking your way.
Make your way back to the blockage and on the way there, you’ll be stopped by Gladio and asked a question. If you respond with 'Show resolve' Noctis will get a buff increasing his Vitality by 50%, while if you respond with 'Show frustration' Noctis will get riled and his Strength will temporarily be boosted by 50%. After you’re done being bullied by Gladiolus, continue south down a steep slope past the blockage. At the bottom you’ll find a shallow body of water, which, of course, is occupied by a bunch of Gurangatches. After sending them packing, examine some eggs east of the slope you descended. Naturally, whatever laid these eggs doesn’t appreciate you poking about, and your intrusion will cause a friggin’ Malboro to rise out of the muck behind you!
Boss Battle: Malboro
You will find that the Malboro can be quite the challenging foe, as its bad breath attack can easily knock you down into Danger status, while also inflicting various status ailments. You know this attack is going to happen whenever you see the Malboro inhale, so quickly move away from it before you get caught in it. It is weak to greatswords, machinery and fire, while being strong against ice. You will also find that the Malboro will spawn little babies, called Malboro Sprouts.
These things have the same weaknesses as Mama Malboro, but they aren’t strong against ice, but rather weak to it. Keep fighting the Malboro, stepping away when it does Bad Breath and once you reduce its HP to zero, you will win…or not, as the thing won’t die. Instead, it will restore some of its life back and the battle will continue. After the second time, some dialog will happen and you’ll get both a bonus objective and message promptly saying that you need to retreat and regroup. DO NOT leave the actual arena, but instead look for some red arrows in-game (not on the map). Go here to trigger a badass scene from Ignis, finally ending the battle and giving Ignis a new ability, Libra Elementia .
Return to the Royal Tomb to have Noctis torch the eggs, freeing you to head inside and obtain the Royal Arm you came here to get: the Katana of the Warrior . Exit the tomb to trigger a scene, where Ignis will come to a decision based on his condition. Afterwards you’ll get a prompt to return to the station, which you should take if you’ve explored this place thoroughly (or if you don’t care to). When you’re ready to go, speak with the train station employee with the quest marker over his head to depart… just keep in mind, that you can’t return here once you leave.
Objective | Reward |
---|---|
For obtaining the Katana of the Warrior | EXP 4,000 |
Legacy
Okay, that’s enough side quests for the rest of this chapter. It’s time to stop distracting yourself from the task at hand and see to the matter of vengeance. Return, once again, to the Prairie Outpost, this time with a mind to press on with the main story.
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Exit the outpost via a dirt road running north (near where Dave is standing) and follow it until you find another dirt path running uphill to the north-west, which leads to the tomb. Kill any Daggerquills that darken the sky along the way and enter the tomb, inside of which you’ll find Cor waiting for you. A cutscene will play out and once it’s over you’ll receive one of the Royal Arms - the Sword of the Wise . These are mystical weapons that only Noctis can wield and are very powerful, but they come at a price. When using them, they will drain your HP, so using them too long will put your life in danger.
Why didn’t the king use these weapons? Why seal them up in scattered and half-forgotten tombs across the land instead of keeping them at hand in case of an emergency? Who knows, but it seems like you’ll need their might to fight back against Niflheim.
Exit the outpost via a dirt road running north (near where Dave is standing) and follow it until you find another dirt path running uphill to the north-west, which leads to the tomb. Kill any Daggerquills that darken the sky along the way and enter the tomb, inside of which you’ll find Cor waiting for you. A cutscene will play out and once it’s over you’ll receive one of the Royal Arms - the Sword of the Wise . These are mystical weapons that only Noctis can wield and are very powerful, but they come at a price. When using them, they will drain your HP, so using them too long will put your life in danger.
It seems like you’ll need their might to fight back against Niflheim.
Objective | Reward |
---|---|
For claiming the Sword of the Wise | EXP 400 |
The Power of Kings
Talk to Cor again and he’ll tell you about another tomb nearby, which he’ll accompany you to before revealing that there are a total of thirteen Royal Arms, all located within Royal Tombs like the one you just found. Leave the Tomb of the Wise and head back downhill, dispatching a pack of Sabertusks as you go. When you reach the previous road, follow it north-east to the Keycatrich Ruins and note the Imperial drop-ships in the sky.
You can slink past the Imperials by continuing along the wall to the north-west and entering the Keycatrich Trench - your destination - but who can resist the call for vengeance? With violence in your eyes, head east into the Keycatrich Ruins where you’ll find a host of varied Imperials, including Magitek Axemen, Imperial Riflemen and Imperial Snipers. Bonus points if you break through and commandeer the turret.
After that intoxicating draught of carnage, if you’re still thirsty for more, continue north-east to find a pair of Magitek Armor, MA Veles, which look more dangerous than they really are. Wait around for a bit and two more Imperial drop-ships will arrive with reinforcements, including more Imperial Riflemen, Magitek Axemen and another MA Veles. Once they’re all dead search near a bush in the south-eastern corner of the ruins to find a Giant Hairy Horn which fetches a fair price at the market, if nothing else.
Now turn your attention to the Keycatrich Trench, but before entering, leap into some rocks facing the entrance and jump onto the rocks west of the entrance where, near some crates, you’ll see a nice little piece of Machinery called the Bioblaster . Only Noctis and Prompto can use this and not only does it have a normal attack, but it can also unleash a special with the Triangle/Y button. The one downside to it is that you can’t Warp-Strike while you have it currently equipped and readied. You can also find a Hi-Elixir on the rocks to the east of the entrance. Generous rocks.
Keycatrich Trench
When you’re done checking out your new gear enter the dungeon and Cor will leave the party, letting you fend for yourselves while imploring you to find the rest of the Royal Arms, and entrusting you with the ' Tombkeep’s Key '. Later ‘tater.
Continue north and the party will banter. At a metal cage doorway, turn west to find a loot spot on the ground, which will give you a Metal Scrap if searched. You really have no excuse to not have one of these at this point. Just remember to return to Cid after this is over with to obtain the Drain Lance II if you haven’t already.
Pass through the cage doorway and as you go down the stairs, your party members will take notice of the cable running through and off to one of the side paths. Follow the cable north, then east and you will end up locating a generator, so walk up to it and turn it on to shed some light inside the dungeon. From the generator head down a tunnel to the north to find another loot spot ( Electrolytic Condenser ), then turn west to return to the main passage.
Continue north and the path will eventually lead to a metal door to the east, which will open, but first head down the dead-end path to the west to find another loot spot ( Carbon Bangle ). Return east and pass through the door you neglected earlier and when the path forks, turn south to find a loot spot yielding a Rusted Bit . This should cover Cid’s upgrade to the Engine Blade, too.
Head down the tunnel to the north and endure Prompto, who is operating at absolute peak annoyance right now. How did he get to join the Crownsguard again? Ignore all the paths to the east and west (they lead to locked doors) and continue south until you reach a chamber with a loot spot in it ( Oracle Ascension Coin ).
Grab the loot, then backtrack north until you reach the middle of three side-passages to the east, near which your party members will mention something new being present. Sure enough, at the mouth of a short dead-end passage you’ll find a loot spot ( Green Choker ). If you grab it, however, some Goblins will show up. Take their prize, smite them, then continue back south to find that one of the green doors to the west is now open. Hmm…
Head on through the open green door and search a loot spot for another Electrolytic Condenser and gather some lightning element from the container, should you need it. Once done, continue west into some tunnels and search the southern fork to find another Rusted Bit . Explore up the northern fork next and go through a doorway to find an apparent dead-end. Noctis’ svelte physique will come in handy here, however, as he can squeeze through the rock and into the tunnel beyond. How Gladiolus fits is a mystery. Slither through the rocks to reach a chamber with a loot spot in it ( Bronze Bangle ), but as you approach, some Goblins will burst through the doors to the east. Smite them and go through the doors they destroyed to find yourself back in the room where you found the Oracle Ascension Coin.
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Return back north up the main tunnel again and take the first passage east you find, where you’ll discover that the previously-locked cage door is now open. Go through it and go down some stairs and follow the tunnel beyond until you find a watery side chamber to the east, in which is another loot spot ( Ether ). As you approach you’ll get a cave-in scare, but nothing ultimately comes of it. Return west to the tunnel and follow it south, then west up some stairs to reach another cage door, which you can now open.
You’ve now explored two of the three passages east of the main tunnel, now it’s time to turn your attention to the middle one, which is east of where you were first ambushed by Goblins, after grabbing the Green Choker. This is another apparent dead-end with a hole between some rocks Noctis can crawl through. Do so and shortly thereafter you’ll reach a fork in the path.
Start by heading south to a dead end, where the lights will go out and some more Goblins will show up to attack. Pick up the Oracle Ascension Coin after vanquishing the pests, then continue in the opposite direction. Slip through a very narrow passage and in the tunnel beyond you’ll find a loot spot ( Elixir ) lying in plain sight, then contemplate the fork in the path ahead of you. Head north first and go through the green doors to the west, where you’ll locate another generator - and some more Goblins. Kill the Goblins and turn on the generator, if you wish, then continue north only to have a door to the east slam shut on you. A door with a glowing blue mote of looty light behind it. This will not stand! Backtrack south until you find the tunnel to the east you ignored earlier and follow it to get behind the door, which you can open from this side - after you plunder the loot spot ( Laser Sensor ).
Double back west and go through the steel cage door that impetuously tried to deny you earlier, then continue west, south-west through another, more obedient door. As you continue on, note some green doors to the north, momentarily bypassing them to score a loot spot ( Elixir ) at the end of the tunnel. Return to the green doors, open them and enter the room beyond, wherein you should hear the sound of some kind of valve being turned off or on. Ignore the green doors to the east and first go through a blue door to the north to find a shower room, which is apparently empty. Return to the larger room to the south to find that it’s now occupied by some Tarantulas! You shouldn’t have too much trouble with them, so squash the bugs and move on through the green doors to the east.
The treasure on the ground ahead of you is another piece of Machinery, this one being the Auto Crossbow . Continue east and you’ll come across another split, but the northern path is a dead end, although one worth exploring to obtain the Hi-Elixir on the ground. Grab it and head through the green doors to the east, beyond which is a large room. Enter the room and you’ll soon be joined by another, larger spider - Arachne .
First and foremost, the Arachne is big, but also moves fairly quickly at times. There are at least one (or two) warp-points in the room, should you need to try and recover some health or MP, although it’s possible the enemy can still smack you while you’re hanging. It can inflict Stop with its web-based attack, which it does when it turns around. You will also find the enemy will attach some web to the ceiling and then swing towards a character while electrified; this attack can shock whoever it hits, which is a lightning damage-over-time.
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After vanquishing the Arachne search the north-western corner of the room to find a loot spot ( Megalixir ), then crawl through the hole at the northern end of the room and shortly beyond, you’ll approach a four-way split. Fortunately for you, east is a dead end and you can’t get underneath the gap going north, so the only option is west. You’ll come to a fancy-looking door, which happens to be the entrance to the Royal Tomb. Unlock the door, go inside and take the Axe of the Conqueror . As you exit, you will be asked if you want to leave the dungeon, but it’s worth noting that you can crawl under that gap nearby, but it leads to a strange door you can’t open. You can check it out if you want, then open your map and choose the option to return to the entrance.
Objective | Reward |
---|---|
For claiming the Axe of the Conquerer. | EXP 500 |